what do you wear to a 3d animation interview
Interview Do's and Don'ts for Animators
The Do's and Don'ts
By: Charles Alleneck
Industrial, Light & Magic
We animators are a creative bunch, there's no question nigh it. The desire to do something artistic for a living, to bring characters and ideas to life, is what got almost of us into this business organisation. It can sometimes come up every bit a rather nasty daze to exist reminded that information technology IS a business, and all the same follows some of the conventions of those "other" jobs. One of the virtually intimidating of those conventions is the chore interview. How do you all-time express your skill, your energy, your artistic border...but also your employability? I don't profess to exist an practiced on the subject field, past any means. So when the fourth dimension came to write this article, I did what any skillful animator does: I asked for feedback from my friends and peers! Drawing from my own feel and the shared experiences of my co-workers, I've put together a little list of tips, and too of mutual pitfalls into which an unwary interviewee might stumble:
1. Know Your Potential Employer
The more you know virtually a studio earlier y'all become in to interview, the better. Know what films/shows/games/projects they have worked on. Make sure y'all know WHAT parts of that projection they really worked on; many films now farm out work to multiple studios, and so you don't desire to make the mistake of complimenting 1 studio for another studio'south piece of work! Y'all don't want to come off as fanboy-fanatical, but you definitely want to express an interest in your potential employer's previous work. If you have an inkling of what projects may be coming downwardly the pipeline for the studio, consider putting things on your reel that could employ to those projects (i.e. if you know they will be working on a movie about zoo animals, show them some squeamish quadruped animation tests). It sounds like pandering, I know...but the fact is, studios like to be able to immediately gauge how useful you lot will exist to them.
ii. Talk to Everyone in the Room
When you are speaking, make certain you address your responses equally to everybody who is sitting in the room. The quiet guy in the dorsum might be the one who ultimately makes the determination whether to hire you or not.
3. Don't Badmouth Your Own Piece of work
Virtually of the states are our own worst critics, and nosotros will never exist 100% satisfied with what nosotros produce. We'll ever know we could take made a shot a little improve...only don't apologize for your work! Be positive, talk about things y'all'd similar to become better at in the time to come but don't point out past shortcomings. Don't make excuses for shots or say things like "information technology used to look better just the director made me change it." Let the interviewer come to their own conclusions, and follow their pb when talking near your past piece of work.
4. Don't Vesture a Suit
Information technology'southward not that kind of industry. Of course yous should look responsible, trustworthy, affable, hardworking, all that skillful stuff... merely go along the attire coincidental. Animators don't trust other animators in suits.
5. Don't Focus on the Money
Of course our salaries are important to us-they put food in our mouths and geeky collectible figurines on our shelves. But you don't want to await like y'all got into blitheness for the coin. Focus on the work, the challenge, the artistry, and let the coin come later. Some animators even utilise a lawyer or agent to handle all those pesky contract negotiations, but that's certainly not necessary for anybody (especially someone relatively new to the industry).
6. Don't Complain Near Past Jobs
This is a Big one. We've all had jobs we didn't similar, merely a task interview isn't the place to nurse quondam wounds. There are several reasons for this. First off, most companies simply adopt a positive person over a negative ane who will drag downwardly everyone else around them. Second, our industry is very pocket-size-information technology could be that the person you are criticizing is a good friend (or even a recent new hire) of the person interviewing you lot. Third, companies don't similar the thought that anytime, when you lot move on, you may stop up maxim bad things about them to your next potential employer.
7. Don't Breach Confidentiality
This is sort of a sister issue to the preceding ane. We work in an industry that values confidentiality quite highly. While we always desire to prove our most recent work, sometimes this just isn't possible because the last project we worked on hasn't striking theaters/networks/shelves yet. Professional companies will understand why you can't testify work from certain projects, and they'll value that trait in you because it diminishes the possibility that yous might someday exist showing THEIR confidential piece of work around.
8. Exist Inspired!
Finally, make sure y'all express to your potential employer WHY you want to work for them. Whether it is enthusiasm for the specific work the visitor is producing, or just general enthusiasm for the artistry of animation, you desire to demonstrate that you are a vibrant and artistic individual with a existent love for the arts and crafts. Talk about some animation that you love, that inspires you, and talk about what makes you dear it. Don't simulated it, be genuine and honest. Animation can be a grueling chore, and so employers await for artists who actually take a love for the medium. There are undoubtedly many more than things ane can keep in listen when interviewing for an blitheness job. Heck, about people reading this article probably have a few tips of their own that I didn't mention. Sometimes the decision to hire or not to hire may be entirely out of our hands, too. Ultimately, most interviews eddy downwardly to two things: the quality of your work and the appeal of your attitude. If y'all have both those factors working for you, you have as much take chances every bit anyone of landing that sugariness animation job. Happy interviewing!
This article was brought to you by AnimationMentor.com, The Online Blitheness SchoolTM .
Are yous an Artist/Animator? Take your art featured on Animation Arena... Find out how
Source: http://www.animationarena.com/interview-dos-donts-animators.html
0 Response to "what do you wear to a 3d animation interview"
Publicar un comentario